Bachelor and Master Theses

Title: AI-game Engine
Subject: Computer Science
Level: Basic
Description: Develop an artificial intelligence game engine designed for 3D environment extended with a script executer.

The project is success trough creating a very simple game with multi agents which use the AI engine. The game agents would be controlled in the game by the AI engine developed by the student as a test for performance and usability.

Ubiquitoisly
Plan:
1 week: Learn about General Game design and interaction between different engines.
2 week: Learn about AI game engines design. First draw of the AI engine. Improve advance AI algorithms knowledge.
Small small proof of concept game (script based).
Learn script langage. Generative; for requirements.
3 week: Get final requirements for the AI engine. Learn about the different solutions used in AI games engines.
4 week: Make an improved design of the engine. Improve advance AI algorithms knowledge. Choose the best AI algorithms and design them for further implementation in the project.
5-7 week: Code development of the engine.
8 week: Evaluate engine with enhancement of previous proof of concept game.
9 week: Further enhancement and coding of engine.
10 week: Report writing


Prel. end date: 2007-06-07
Presentation date: 2007-06-07
Student: Diego Laga-Ramon dln06001@student.mdh.se
IDT supervisor: Rikard Lindell
rikard.lindell@mdh.se, +46-21-151759
Examinator: Peter Funk
Peter Funk
peter.funk@mdh.se, +46-21-103153

Rapport och bilagor

Size

Senaste uppdatering

TR0692.doc

257536

2007-05-23, 13:06


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