Bachelor and Master Theses

Title: Implementing Adventure Games using Logic Programming
Subject: Computer Science
Level: Advanced
Description: This thesis deals with the implementation of Adventure Games with the use of Logic Programming (Prolog). An Adventure Games' environment is discrete, that is to say the player's character undertakes discrete actions such "pick up an object", "open a door" as well as it updates its knowledge database, discovering new locations and new collectable objects, through the exploration of this enviroment. Therefore, considering this task, logic programming seems to be by far more efficient than conventional programming under medium-level or object-oriented languages. The thesis, apart from the implementation, focuses on the evaluation of the code of the game in terms of computing efficiency in order to coroborate the aforementioned assumption.
Prel. end date: 2008-07-05
Presentation date: 2008-10-09
Student: Vasileios Zafeiropoulos vzs06001@student.mdh.se
IDT supervisor: Björn Lisper
bjorn.lisper@mdh.se, +46-21-151709

Rapport och bilagor

Size

Senaste uppdatering

TR0778.pdf

1420249

2008-10-09, 23:12


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