Bachelor and Master Theses

Title: Spelifiering av Språkinlärning (Gamification of Language Learning)
Subject: Computer Science
Level: Basic
Description: One problem when it comes to studying is that the material can be dry and difficult. This can lead to a drop in a student's motivation. Gamification is one way to try to increase the motivation. Gamification is the use of game elements in a non-gaming context. Games use different elements like score, leaderboards, achievements and challenges to motivate a player. These elements can also be applied in an educational context. In this study, we wanted to find out which elements were the most frequently used and why. Then we used different gaming elements to create a prototype of a Japanese language learning application. We then evaluated the application to find out how it affected motivation and learning. According to our results, points, levels, leaderboards and badges were the most commonly used elements. Because people are motivated by different things, like competition and collecting achievements. We also noticed this when we evaluated our application. All of the participants were motivated, but for different reasons.
Start date: 2017-03-27
Student: Charlie Kotro cko14001@student.mdh.se
Student: Jimmy Mäkkeli jml14002@student.mdh.se
IDT supervisor: Caroline Uppsäll
caroline.uppsall@mdh.se, 0704616110
Examinator: Daniel Sundmark
Daniel Sundmark
daniel.sundmark@mdh.se, +46-21-103145

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