(CDT310 Foundations of Software Engineering and CDT311 Game Development - project course)
We use one main text book in the course:
As a complement, we recommend:
Recommended reading for the lab series is the report
For CDT311, pointers to necessary additional literature will be provided and can be found through the library article databases.
Below are suggestions for you to study efficiently and develop your software engineering knowledge and skills.
· Attend the lectures and lessons!
· See the lecture page for a detailed per-lecture list of the topics and chapters covered in the course. We recommend that you read these chapters before the lectures to fully appreciate the lectures.
· After a topic is covered in the lecture, study the chapters again, use the lecture slides as a resource, and practice on some exercises.
· Do the laborations.
· Use the UML report as a resource when doing the labs.
· CDT311: project starts (see instructions below).
(The overview page will tell you about what you are required to do to pass the course.)
In the project part, the learning focus is not on theory but on giving practical experience of project work and the various challenges of software development, and to develop your practical skills in these respects. It involves internal meetings and supervision meetings, proper division of work in a group, and collaboration with other stakeholders. It is therefore extremely important that you participate in the project work; this cannot be compensated for by theoretical study and a written examination.
Use the textbook(s), the lecture slides, your own laborations, and any needed additional literature (use the library) as a reference during your project work.
No. of access: [an error occurred while processing this directive]