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Thomas Larsson, Lars Kjelldahl and Kai-Mikael Jää-Aro (eds.), Proceedings of SIGRAD 2011: Evaluations of Graphics and Visualization - Efficency, Usefulness, Accessibility, Usability, Stockholm, Sweden, ISBN: 978-91-7393-008-6, Linköping Electronic University Press, November 2011.
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Thomas Larsson and Linus Källberg, Fast Computation of Tight-Fitting Oriented Bounding Boxes, Chapter 1 in Game Engine Gems 2, ISBN 978-1-56881-437-7, A K Peters, 2011.
The accompanying source code is available here. bibtex
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Kai-Mikael Jää-Aro and Thomas Larsson (eds.), Proceedings of SIGRAD 2010: Content Aggregation and Visualization, Västerås, Sweden, ISBN: 978-91-7393-281-3, Linköping Electronic University Press, November 2010.
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Mattias Karlsson, Olov Winberg and Thomas Larsson, Parallel Construction of Bounding Volumes, In Proceedings of The Annual SIGRAD Conference, pp. 65-69, Västerås, Sweden, November 2010.
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Linus Källberg and Thomas Larsson. Ray Tracing using Hierarchies of Slab Cut Balls, In Eurographics conference 2010 - short papers, pp. 69-72, May, 2010.
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Thomas Larsson and Tomas Akenine-Möller. Bounding Volume Hierarchies of Slab Cut Balls, Computer Graphics Forum, 28(8):2379-2395, December, 2009.
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Thomas Larsson, Adaptive Bounding Volume Hierarchies for Efficient Collision Queries, PhD thesis, Mälardalen University, Sweden, January 2009.
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Thomas Larsson, Fast and Tight Fitting Bounding Spheres, In Proceedings of The Annual SIGRAD Conference, pp. 27-30, Sweden, November 2008.
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Amir Stephan Abdul-Ahad, Maria Lindén, Thomas Larsson and Waleed A Mahmoud, Robust Distance-Based Watermarking for Digital Video, In Proceedings of The Annual SIGRAD Conference, Sweden, November 2008.
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Thomas Larsson and Tomas Akenine-Möller. Bounding Volume Hierarchies of Slab Cut Balls, MRTC report, Mälardalens University, June, 2008.
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Thomas Larsson. An Efficient Ellipsoid-OBB Intersection Test, journal of graphics tools, 13(1):31-43, 2008.
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Thomas Larsson and Ulf Stenlund. Vignettes of Sweden's Computer Graphics History,
IEEE Annals of the History of Computing, 30(1): 50-58, January-March, 2008.
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Kristian Yrjölä and Thomas Larsson, Real-Time Generation of Plausible Surface Waves, In Proceedings of The Annual SIGRAD Conference, pp. 11-16, Uppsala, Sweden, November 2007.
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Thomas Larsson and Daniel Flemström, Improving Introductory Programming Courses by Using a Simple Accelerated Graphics Library, In Proceedings of The Annual SIGRAD Conference, pp. 24-30, Uppsala, Sweden, November 2007.
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Thomas Larsson, Tomas Akenine-Möller and Eric Lengyel,
On Faster Sphere-Box Overlap Testing,
journal of graphics tools, 12(1):3-8, 2007.
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Thomas Larsson and Tomas Akenine-Möller, A Dynamic Bounding Volume Hierarchy for Generalized Collision Detection, Computers & Graphics, 30(3):450-459, Elsevier Ltd, June, 2006.
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Gordana Dodig-Crnkovic and Thomas Larsson. Game Ethics -
Homo Ludens as a Computer Game Designer and Consumer,
International Journal of Information Ethics, 4(12): 20-23,
December, 2005.
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Thomas Larsson and Tomas Akenine-Möller, A Dynamic Bounding Volume Hierarchy for Generalized Collision Detection, Proceedings of the 2nd Workshop on Virtual Reality Interactions and Physical Simulations, pp. 91-100, Pisa, Italy, November 7, 2005.
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Rikard Lindell and Thomas Larsson, The Data Surface Interaction Paradigm, Theory and Practice of Computer Graphics 2005 (TPCG05), University of Kent, Canterbury, UK, pp. 155-162, 15th to 17th June 2005.
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Thomas Larsson, Continuous examination using take-home problems -- experiences and results in a course on data structures and algorithms, Proceedings of the Conference of Development of Higher Education, Gävle, Sweden, pp. 89-92, ISBN: 91-85027-20-0, November 26 - 28, 2003.
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Thomas Larsson, Adaptive Algorithms for Collision Detection and Ray Tracing of Deformable Meshes, Licentiate thesis No.14, ISBN 91-88834-11-5, Department of Computer Science and Engineering, Mälardalen University, Sweden, October 2003.
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Thomas Larsson and Tomas Akenine-Möller, Strategies for Bounding Volume Hierarchy Updates for Ray Tracing of Deformable Models, MRTC Report, Mälardalen University, February 2003.
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Thomas Larsson and Tomas Akenine-Möller, Efficient Collision Detection for Models Deformed by Morphing, The Visual Computer, 19(2-3):164-174, 2003.
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Thomas Larsson, Scientific Foundations of Computer Graphics, MRTC Report, Mälardalen Real-Time Research Centre, Mälardalen University, Sweden, March 2002.
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Thomas Larsson and Tomas Akenine-Möller, Collision Detection for Continuously Deforming Bodies, Eurographics Conference 2001, short presentation, pp. 325-333, Manchester 2001.
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Thomas Larsson and Mikael Sandberg, Building Flexible Components Based on Design Patterns, In Component-based Software Engineering -- State of the Art, Technical report, Department of Computer Engineering, Mälardalen University, pp. 144-152, Västerås, Sweden, 2000.
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Thomas Larsson, VRML - A First Look, Department of Computer Engineering, Mälardalen University, Sweden, 33 pages, February 7, 1999.
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