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Publications

Thomas Larsson, Lars Kjelldahl and Kai-Mikael Jää-Aro (eds.), Proceedings of SIGRAD 2011: Evaluations of Graphics and Visualization - Efficency, Usefulness, Accessibility, Usability, Stockholm, Sweden, ISBN: 978-91-7393-008-6, Linköping Electronic University Press, November 2011.
Thomas Larsson and Linus Källberg, Fast Computation of Tight-Fitting Oriented Bounding Boxes, Chapter 1 in Game Engine Gems 2, ISBN 978-1-56881-437-7, A K Peters, 2011. The accompanying source code is available here. bibtex
Kai-Mikael Jää-Aro and Thomas Larsson (eds.), Proceedings of SIGRAD 2010: Content Aggregation and Visualization, Västerås, Sweden, ISBN: 978-91-7393-281-3, Linköping Electronic University Press, November 2010.
Mattias Karlsson, Olov Winberg and Thomas Larsson, Parallel Construction of Bounding Volumes, In Proceedings of The Annual SIGRAD Conference, pp. 65-69, Västerås, Sweden, November 2010. bibtex
Linus Källberg and Thomas Larsson. Ray Tracing using Hierarchies of Slab Cut Balls, In Eurographics conference 2010 - short papers, pp. 69-72, May, 2010. bibtex
Thomas Larsson and Tomas Akenine-Möller. Bounding Volume Hierarchies of Slab Cut Balls, Computer Graphics Forum, 28(8):2379-2395, December, 2009. bibtex
Thomas Larsson, Adaptive Bounding Volume Hierarchies for Efficient Collision Queries, PhD thesis, Mälardalen University, Sweden, January 2009. bibtex
Thomas Larsson, Fast and Tight Fitting Bounding Spheres, In Proceedings of The Annual SIGRAD Conference, pp. 27-30, Sweden, November 2008. bibtex
Amir Stephan Abdul-Ahad, Maria Lindén, Thomas Larsson and Waleed A Mahmoud, Robust Distance-Based Watermarking for Digital Video, In Proceedings of The Annual SIGRAD Conference, Sweden, November 2008. bibtex
Thomas Larsson and Tomas Akenine-Möller. Bounding Volume Hierarchies of Slab Cut Balls, MRTC report, Mälardalens University, June, 2008. bibtex
Thomas Larsson. An Efficient Ellipsoid-OBB Intersection Test, journal of graphics tools, 13(1):31-43, 2008. bibtex
Thomas Larsson and Ulf Stenlund. Vignettes of Sweden's Computer Graphics History, IEEE Annals of the History of Computing, 30(1): 50-58, January-March, 2008. bibtex
Kristian Yrjölä and Thomas Larsson, Real-Time Generation of Plausible Surface Waves, In Proceedings of The Annual SIGRAD Conference, pp. 11-16, Uppsala, Sweden, November 2007. bibtex
Thomas Larsson and Daniel Flemström, Improving Introductory Programming Courses by Using a Simple Accelerated Graphics Library, In Proceedings of The Annual SIGRAD Conference, pp. 24-30, Uppsala, Sweden, November 2007. bibtex
Thomas Larsson, Tomas Akenine-Möller and Eric Lengyel, On Faster Sphere-Box Overlap Testing, journal of graphics tools, 12(1):3-8, 2007. bibtex
Thomas Larsson and Tomas Akenine-Möller, A Dynamic Bounding Volume Hierarchy for Generalized Collision Detection, Computers & Graphics, 30(3):450-459, Elsevier Ltd, June, 2006. bibtex
Gordana Dodig-Crnkovic and Thomas Larsson. Game Ethics - Homo Ludens as a Computer Game Designer and Consumer, International Journal of Information Ethics, 4(12): 20-23, December, 2005.
Thomas Larsson and Tomas Akenine-Möller, A Dynamic Bounding Volume Hierarchy for Generalized Collision Detection, Proceedings of the 2nd Workshop on Virtual Reality Interactions and Physical Simulations, pp. 91-100, Pisa, Italy, November 7, 2005.
Rikard Lindell and Thomas Larsson, The Data Surface Interaction Paradigm, Theory and Practice of Computer Graphics 2005 (TPCG05), University of Kent, Canterbury, UK, pp. 155-162, 15th to 17th June 2005.
Thomas Larsson, Continuous examination using take-home problems -- experiences and results in a course on data structures and algorithms, Proceedings of the Conference of Development of Higher Education, Gävle, Sweden, pp. 89-92, ISBN: 91-85027-20-0, November 26 - 28, 2003.
Thomas Larsson, Adaptive Algorithms for Collision Detection and Ray Tracing of Deformable Meshes, Licentiate thesis No.14, ISBN 91-88834-11-5, Department of Computer Science and Engineering, Mälardalen University, Sweden, October 2003.
Thomas Larsson and Tomas Akenine-Möller, Strategies for Bounding Volume Hierarchy Updates for Ray Tracing of Deformable Models, MRTC Report, Mälardalen University, February 2003.
Thomas Larsson and Tomas Akenine-Möller, Efficient Collision Detection for Models Deformed by Morphing, The Visual Computer, 19(2-3):164-174, 2003.
Thomas Larsson, Scientific Foundations of Computer Graphics, MRTC Report, Mälardalen Real-Time Research Centre, Mälardalen University, Sweden, March 2002.
Thomas Larsson and Tomas Akenine-Möller, Collision Detection for Continuously Deforming Bodies, Eurographics Conference 2001, short presentation, pp. 325-333, Manchester 2001.
Thomas Larsson and Mikael Sandberg, Building Flexible Components Based on Design Patterns, In Component-based Software Engineering -- State of the Art, Technical report, Department of Computer Engineering, Mälardalen University, pp. 144-152, Västerås, Sweden, 2000.
Thomas Larsson, VRML - A First Look, Department of Computer Engineering, Mälardalen University, Sweden, 33 pages, February 7, 1999.

Misc. writings in Swedish

Thomas Larsson och Rikard Lindell. Spelutveckling genom problembaserat lärande i den allra första högskolekursen, Institutionen för Datavetenskap (IDt), Mälardalens högskola (MdH), Augusti 2004.
Thomas Larsson. Kontinuerlig examination med hemuppgifter i den andra programmeringskursen, Institutionen för Datavetenskap (IDt), Mälardalens högskola (MdH), April 2003.
Thomas Larsson. Teknisk rapportskrivning -- en kortfattad handledning, Institutionen för datateknik (IDt), Mälardalens högskola (MdH), Västerås, Oktober 1999.
Thomas Larsson. Kollisionsdetektering i realtid. B.S. thesis, Institutionen för datateknik, Mälardalens högskola, Maj 1996.


Last updated on Tuesday, 22-Nov-2011 16:18:35 CET