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Current courses 2011/2012

DVA102 - Multimedia
DVA303 - Advanced C/C++
DVA304 - Datorgrafik


Available Thesis Projects

I have a few projects available related to computer graphics which are suitable for highly motivated studentes with a special interest in computer graphics. If you have a good idea of your own of a thesis project you want to do, that might be possible too. Please, contact me for more information if you are interested.


Courses given previously

DVA304 - Datorgrafik
DVA303 - Avancerad C/C++
CDT408 - Computer Graphics: Advanced Data Structures and Algorithms
CDT221 - C# and Object-Oriented Programming
CDT202 Objektorienterad programutveckling med C++
CDT211 - Computer Graphics: Modelling and rendering
CDT313 - Computer Graphics: Advanced Rendering
Programming for interaction design 2
CT3580 Applied Computer Graphics
CT2890 Computer Graphics
Computer Graphics, Advanced Course
Introduction Course to Computer Science
Game Development - Project Course
Introduction to Virtual Reality
Data structures and algorithms
Object-Oriented Programming
C++ Programming Language Basics (Industrial course)
Object-Oriented Programming with Java (Industrial course)
Object-Oriented Software Engineering, Advanced Course
Object-Oriented Program Development in C++
Software Development in C


Supervised BSc and MSc thesis projects

A Zoomable 3D User Interface using Uniform Grids and Scene Graphs, Vidar Rinne, 2011
Container Madness: Skapandeprocess av ett spel som simulerar en ARMG - Automated Rail Mounted Gantry crane, Niklas Nolte, 2011
Evaluation of Object-Space Occlusion Culling with Occluder Fusion, Mattias Karlsson, 2011
Examining Automatic Texture Mapping of Arbitrary Terrains, Olov Winberg, 2011
Parallell beräkning av omslutande volymer, Olov Winberg och Mattias Karlsson, Januari 2010
Accelerating Ray Tracing using Bounding Volume Hierarchies of Slab Cut Balls, Linus Källberg, October 2009
Occlusion Culling: An approach based on precalculations from paths, Petter Öberg, 2009
Graphical Programming of primitives by using C# and WPF, Patricia Öhlund, 2008
Developing a conceptual graphical user interface for 800xA, Björn Nilson and Erik Tammi Bordi, 2008
Automatic Technical Illustration Based on Cartoon Shading Principles, Johan Gustafsson, 2008
Flexibel simulering av vattenvågor i realtid , 2007.
Power House: Utveckling och studie av ett pedagogiskt spel , 2006.
Axonometri i tvådimensionella spel: Skapandet av Power House , 2006.
Artificial intelligence in computer games: A case study for the game Power House, 2006.
Analysis and implementation of pixel- and vertex-shaders, 2006
Creation of a GUI Toolkit with Java3D, 2006.
Datorgrafik inom svensk industri förr, nu och i framtiden, 2006.
Card playing software for situated learning, 2006.
Refitting bounding boxes for globally deformed objects, 2006.
Ray Tracing on a FPGA, 2005.
Collision Determination Benchmarking, 2005
DuPaD: A Dual Paradigm Drawing Tool, 2005.
Turn based strategy game with an AI-client, 2005 (Examiner)
Fast Intersection Tests for Computer Graphics Applications, 2004
Real-time Dynamics in Games, 2003.
Occlusion Culling Methods, 2003.
Design of a Platform Independent 3D Graphics Simulation Framework, 2002.
Visualization Tool for Orthopedic Operations, 2002.
Evaluation of Ray Tracing Acceleration Techniques, 2001.
Simplified 3D Modeling, 2001.
Subdivision Surfaces, 2001.
Evaluation and prototyping of hardware accelerated graphics in S.P.I.D.E.R., 1999.
Development of Generic Software Components, 1998.